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Druid

Druid

d8 Hit Die -- Wisdom -- medium Difficulty

PvE Rating

PvP Rating

Hit Die

d8

Primary Stat

Wisdom

Armor

Light, Medium, Shields (no metal)

Weapons

Clubs, Daggers, Javelins, Maces, Quarterstaffs, Scimitars, Sickles, Spears

Description

Nature magic wielders who can transform into animals via Wild Shape. Circle of the Moon excels at beast combat.

Strengths

  • +Wild Shape provides extra HP pools and utility forms
  • +Strong summoning and area control spells
  • +Natural Explorer makes Druid great for exploration
  • +Circle of the Moon is very strong early game

Weaknesses

  • -Wild Shape damage falls off in late game
  • -Cannot wear metal armor (limits AC options)
  • -Fewer high-damage spells than Wizard
  • -Spore Druid requires melee commitment

Tips & Strategy

  • 1Moon Druid Wild Shape gives you a second HP pool -- transform when low.
  • 2Circle of Spores is surprisingly good in melee with bonus Necrotic damage.
  • 3Wild Shape charges recover on Short Rest -- use them liberally.
  • 4Spike Growth + forced movement (Thorn Whip, Repelling Blast) is devastating.
  • 5Land Druids recover spell slots on Short Rest like Wizards.

Subclasses

Circle of the LandCircle of the MoonCircle of Spores

Best For

ShapeshiftingSpell varietyFlexibility

Saving Throws

IntelligenceWisdom