Spell Guide
All cantrips and spells by school with tier ratings.
28 spells found
Eldritch Blast
1d10 Force per beam. Additional beams at levels 5 and 10.
Fire Bolt
1d10 Fire damage. Can ignite flammable surfaces.
Sacred Flame
1d8 Radiant damage. DEX save. Ignores cover.
Guidance
Target gains 1d4 bonus to next Ability Check.
Mage Hand
Creates a spectral hand that can interact with objects.
Minor Illusion
Creates illusory image that attracts nearby enemies.
Chill Touch
1d8 Necrotic damage. Prevents target from healing.
Shocking Grasp
1d8 Lightning damage. Target cannot use Reactions.
Magic Missile
3 darts dealing 1d4+1 Force each. Auto-hit.
Shield
+5 AC until next turn when hit by an attack.
Healing Word
Heal 1d4 + spellcasting modifier HP at range.
Hold Person
Paralyze a humanoid. WIS save. Auto-crit in melee.
Misty Step
Teleport to a visible unoccupied space within range.
Fireball
8d6 Fire damage in 6m radius. DEX save for half.
Haste
Double movement, +2 AC, extra action (limited). Lethargy on end.
Counterspell
Interrupt enemy spellcasting. Auto-counters same level or lower.
Spirit Guardians
3d8 Radiant/Necrotic damage to enemies entering or starting in area.
Greater Invisibility
Target becomes invisible. Can attack and cast while invisible.
Wall of Fire
Creates wall of fire. 5d8 Fire damage to creatures in or passing through.
Conjure Elemental
Summon a powerful elemental to fight for you.
Hold Monster
Paralyze any creature. WIS save. Auto-crit in melee.
Chain Lightning
10d8 Lightning damage. Chains to 3 additional targets for 10d8 each.
Globe of Invulnerability
Creates a barrier that blocks all spells level 5 and below.
Pass Without Trace
+10 Stealth bonus to all allies within 9m.
Bless
Up to 3 allies gain 1d4 bonus to Attack Rolls and Saving Throws.
Darkness
Creates magical darkness. Creatures inside are Blinded.
Animate Dead
Raise a corpse as a Skeleton or Zombie ally.
Banishment
Send creature to another plane. CHA save. Permanent if not native.