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Spell Guide

All cantrips and spells by school with tier ratings.

28 spells found

Eldritch Blast

Tier SevocationCantrip

1d10 Force per beam. Additional beams at levels 5 and 10.

Fire Bolt

Tier AevocationCantrip

1d10 Fire damage. Can ignite flammable surfaces.

Sacred Flame

Tier BevocationCantrip

1d8 Radiant damage. DEX save. Ignores cover.

Guidance

Tier SdivinationCantrip

Target gains 1d4 bonus to next Ability Check.

Mage Hand

Tier AconjurationCantrip

Creates a spectral hand that can interact with objects.

Minor Illusion

Tier AillusionCantrip

Creates illusory image that attracts nearby enemies.

Chill Touch

Tier BnecromancyCantrip

1d8 Necrotic damage. Prevents target from healing.

Shocking Grasp

Tier BevocationCantrip

1d8 Lightning damage. Target cannot use Reactions.

Magic Missile

Tier AevocationLvl 1

3 darts dealing 1d4+1 Force each. Auto-hit.

Shield

Tier SabjurationLvl 1

+5 AC until next turn when hit by an attack.

Healing Word

Tier SevocationLvl 1

Heal 1d4 + spellcasting modifier HP at range.

Hold Person

Tier SenchantmentLvl 2

Paralyze a humanoid. WIS save. Auto-crit in melee.

Misty Step

Tier SconjurationLvl 2

Teleport to a visible unoccupied space within range.

Fireball

Tier SevocationLvl 3

8d6 Fire damage in 6m radius. DEX save for half.

Haste

Tier StransmutationLvl 3

Double movement, +2 AC, extra action (limited). Lethargy on end.

Counterspell

Tier SabjurationLvl 3

Interrupt enemy spellcasting. Auto-counters same level or lower.

Spirit Guardians

Tier SconjurationLvl 3

3d8 Radiant/Necrotic damage to enemies entering or starting in area.

Greater Invisibility

Tier SillusionLvl 4

Target becomes invisible. Can attack and cast while invisible.

Wall of Fire

Tier AevocationLvl 4

Creates wall of fire. 5d8 Fire damage to creatures in or passing through.

Conjure Elemental

Tier AconjurationLvl 5

Summon a powerful elemental to fight for you.

Hold Monster

Tier SenchantmentLvl 5

Paralyze any creature. WIS save. Auto-crit in melee.

Chain Lightning

Tier SevocationLvl 6

10d8 Lightning damage. Chains to 3 additional targets for 10d8 each.

Globe of Invulnerability

Tier AabjurationLvl 6

Creates a barrier that blocks all spells level 5 and below.

Pass Without Trace

Tier SabjurationLvl 2

+10 Stealth bonus to all allies within 9m.

Bless

Tier SenchantmentLvl 1

Up to 3 allies gain 1d4 bonus to Attack Rolls and Saving Throws.

Darkness

Tier AevocationLvl 2

Creates magical darkness. Creatures inside are Blinded.

Animate Dead

Tier AnecromancyLvl 3

Raise a corpse as a Skeleton or Zombie ally.

Banishment

Tier AabjurationLvl 4

Send creature to another plane. CHA save. Permanent if not native.