
Vertigo
competitiveSet atop a skyscraper under construction. Tight spaces and vertical gameplay with fall-off-the-map risk.
CT Side Advantage
55%
Key Areas
5 areas
Total Callouts
16 callouts
Key Areas
RampMidElevatorGeneratorScaffolding
All Callouts
A SiteA RampElevatorHeadshotScaffoldMidWindowCTB SiteB StairsB RampGeneratorLogsSandbagsT SpawnCT Spawn
Tips
- Tight spaces favor SMGs and shotguns more than on other maps.
- A Ramp is the main entry to A site -- smoke and flash before pushing.
- B Stairs are dangerous -- utility is essential for clearing.
- Do not fall off the edges -- it happens more than you think.
- Elevator area provides quick rotations between levels.
CT Strategy
Hold A Ramp with 2 players, 1 Mid, 2 B. Use tight angles and close-range weapons on anti-eco.
T Strategy
A Ramp execute with full utility, or B Stairs rush. Mid control opens A split options.
Bombsite Tactics
A Site
Rush A Ramp with smokes on CT and Headshot. Flash over Scaffold. Plant default for Ramp view.
B Site
Push B Stairs with utility. Smoke Generator and flash out. Plant near stairs for safe post-plant.