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Vertigo

Vertigo

competitive

Set atop a skyscraper under construction. Tight spaces and vertical gameplay with fall-off-the-map risk.

CT Side Advantage

55%

Key Areas

5 areas

Total Callouts

16 callouts

Key Areas

RampMidElevatorGeneratorScaffolding

All Callouts

A SiteA RampElevatorHeadshotScaffoldMidWindowCTB SiteB StairsB RampGeneratorLogsSandbagsT SpawnCT Spawn

Tips

  1. Tight spaces favor SMGs and shotguns more than on other maps.
  2. A Ramp is the main entry to A site -- smoke and flash before pushing.
  3. B Stairs are dangerous -- utility is essential for clearing.
  4. Do not fall off the edges -- it happens more than you think.
  5. Elevator area provides quick rotations between levels.

CT Strategy

Hold A Ramp with 2 players, 1 Mid, 2 B. Use tight angles and close-range weapons on anti-eco.

T Strategy

A Ramp execute with full utility, or B Stairs rush. Mid control opens A split options.

Bombsite Tactics

A Site

Rush A Ramp with smokes on CT and Headshot. Flash over Scaffold. Plant default for Ramp view.

B Site

Push B Stairs with utility. Smoke Generator and flash out. Plant near stairs for safe post-plant.

Video Guide