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Slay the Spire Top Cards

Top-tier cards for each character with synergies, strengths, weaknesses, and deck-building tips.

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10 cards found

Attack

Bash

IroncladCommon

Deal 8 damage. Apply 2 Vulnerable. A staple starter card that sets up big damage turns by making enemies take 50% more damage from attacks.

Attack

Carnage

IroncladUncommon

Ethereal. Deal 20 damage. One of the highest base-damage attacks available. Pairs well with Strength scaling and Exhaust synergies.

Power

Barricade

IroncladRare

Block is not removed at the start of your turn. The cornerstone of Ironclad block builds, allowing massive block stacking over multiple turns.

Power

Corruption

IroncladRare

Skills cost 0. Whenever you play a Skill, Exhaust it. Extremely powerful with Dead Branch or Feel No Pain, turning free skills into card advantage.

Attack

Shiv

SilentBasic

Deal 1 damage. Exhaust. Generated by many Silent cards, Shivs synergize with Accuracy, After Image, and Kunai for overwhelming chip damage.

Skill

Adrenaline

SilentRare

Gain 1 Energy. Draw 2 cards. Exhaust. A zero-cost skill that replaces itself and grants energy -- one of the best cards in the game.

Power

Infinite Blades

SilentUncommon

At the start of your turn, add a Shiv to your hand. Provides consistent Shiv generation for triggering on-attack relics and scaling damage.

Attack

Ball Lightning

DefectUncommon

Deal 7 damage. Channel 1 Lightning orb. Combines direct damage with orb generation, fitting into nearly every Defect archetype.

Power

Echo Form

DefectRare

Ethereal. The first card you play each turn is played twice. One of the most powerful cards in the game, doubling the value of your best card each turn.

Skill

Scry

WatcherBasic

Scry 3. Look at the top 3 cards of your draw pile and discard any of them. Essential for setting up the perfect hand and filtering curses or strikes.