Slay the Spire Top Cards
Top-tier cards for each character with synergies, strengths, weaknesses, and deck-building tips.
10 cards found
Bash
Deal 8 damage. Apply 2 Vulnerable. A staple starter card that sets up big damage turns by making enemies take 50% more damage from attacks.
Carnage
Ethereal. Deal 20 damage. One of the highest base-damage attacks available. Pairs well with Strength scaling and Exhaust synergies.
Barricade
Block is not removed at the start of your turn. The cornerstone of Ironclad block builds, allowing massive block stacking over multiple turns.
Corruption
Skills cost 0. Whenever you play a Skill, Exhaust it. Extremely powerful with Dead Branch or Feel No Pain, turning free skills into card advantage.
Shiv
Deal 1 damage. Exhaust. Generated by many Silent cards, Shivs synergize with Accuracy, After Image, and Kunai for overwhelming chip damage.
Adrenaline
Gain 1 Energy. Draw 2 cards. Exhaust. A zero-cost skill that replaces itself and grants energy -- one of the best cards in the game.
Infinite Blades
At the start of your turn, add a Shiv to your hand. Provides consistent Shiv generation for triggering on-attack relics and scaling damage.
Ball Lightning
Deal 7 damage. Channel 1 Lightning orb. Combines direct damage with orb generation, fitting into nearly every Defect archetype.
Echo Form
Ethereal. The first card you play each turn is played twice. One of the most powerful cards in the game, doubling the value of your best card each turn.
Scry
Scry 3. Look at the top 3 cards of your draw pile and discard any of them. Essential for setting up the perfect hand and filtering curses or strikes.