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Blueprint Guide

All blueprints with materials, unlock methods, and crafting info.

Seamoth

vehicle

Fast one-person submarine. Primary exploration vehicle for depths up to 200m.

5 materialsPvE: ****
Fast movement speedUpgradable depth modules

Cyclops

vehicle

Large submarine with interior space. Mobile base capable of deep diving.

5 materialsPvE: *****
Mobile base with interior spaceShield generator for protection

Prawn Suit

vehicle

Pressure-resistant mech suit for deep-sea exploration and mining.

5 materialsPvE: *****
Deepest diving vehicleGrapple arm for mobility

Stasis Rifle

tool

Fires a stasis sphere that freezes creatures and objects in place.

4 materialsPvE: ****
Freezes any creatureLong stasis duration when charged

Propulsion Cannon

tool

Picks up and launches objects. Can clear debris blocking paths.

3 materialsPvE: ***
Clears blocked pathwaysLaunches objects as projectiles

Scanner Room

base module

Base module that scans for resources, creatures, and fragments in range.

4 materialsPvE: ****
Locates any resource in rangeCamera drones for scouting

Moonpool

base module

Vehicle docking bay for Seamoth and Prawn Suit. Charges vehicles.

3 materialsPvE: ****
Auto-charges vehiclesVehicle mod crafting station

Thermal Plant

base module

Base power generator using nearby thermal vents for energy.

3 materialsPvE: ***
Unlimited free powerNo fuel needed

Rebreather

equipment

Reduces oxygen consumption when diving below 100m depth.

2 materialsPvE: ***
Reduces O2 consumption below 100mCheap to craft

Radiation Suit

equipment

Full-body suit protecting from Aurora radiation leaks.

2 materialsPvE: ***
Full radiation protectionCheap to craft

Thermoblade

tool

Heated survival knife. Deals more damage and cooks small fish on kill.

2 materialsPvE: ****
Instant fish cooking on killHighest melee damage

Laser Cutter

tool

Cuts through sealed doors and panels in wrecks and the Aurora.

4 materialsPvE: ***
Opens sealed doors and panelsEssential for Aurora exploration

Water Filtration Machine

base module

Automatically produces purified water and salt in your base.

3 materialsPvE: ****
Unlimited purified waterAlso produces Salt

Bioreactor

base module

Generates power from organic matter. Good mid-game power source.

3 materialsPvE: ***
Easy organic fuel sourcesModerate power output

Grav Trap

deployable

Attracts and holds small creatures and resources in its field.

3 materialsPvE: **
Automatic fish collectionAvailable from game start

Seaglide

tool

Handheld propulsion device. Essential early-game mobility tool.

4 materialsPvE: ****
Major speed boost swimmingBuilt-in minimap display