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Melee Class Guide

The tanky class with highest defense and close-range damage. Many late-game melee weapons have ranged projectiles.

8/10 - PvE Strength

Playstyle

Close-range combat with high defense. Endgame melee weapons shoot projectiles, making range less of an issue. Best for solo play due to survivability.

Strengths

  • +Highest defense of any class
  • +Endgame weapons shoot projectiles for safe range
  • +Best solo survivability
  • +Zenith is the strongest weapon in the game

Weaknesses

  • -Early game requires close range which is risky
  • -Lower DPS than ranged/magic until late game
  • -Relies on armor to survive rather than dodging

Progression Path

Early Game (Pre-Hardmode)

Armor

Cactus ArmorShadow/Crimson ArmorMolten Armor

Weapons

StarfuryNight's EdgeCascade (yoyo)

Mid Game (Early Hardmode)

Armor

Cobalt/Palladium ArmorMythril/Orichalcum ArmorAdamantite/Titanium Armor

Weapons

Drippler CripplerYeletsShadowflame Knife

Late Game (Post-Plantera)

Armor

Hallowed Armor (melee helm)Chlorophyte ArmorTurtle ArmorBeetle Armor

Weapons

Terra BladeInflux WaverPossessed HatchetNorth Pole

Endgame (Post-Moon Lord)

Armor

Solar Flare Armor

Weapons

MeowmereStar WrathTerrarianZenith

Class Tips

  • 1

    Focus on Molten Armor before Wall of Flesh for maximum survivability.

  • 2

    Beetle Armor with shell provides best tanking; scale mail for damage.

  • 3

    Zenith is the ultimate goal - collect all 10 component swords throughout the game.

  • 4

    Yoyos are excellent melee weapons that provide safe range in early game.