Melee Class Guide
The tanky class with highest defense and close-range damage. Many late-game melee weapons have ranged projectiles.
8/10 - PvE Strength
Playstyle
Close-range combat with high defense. Endgame melee weapons shoot projectiles, making range less of an issue. Best for solo play due to survivability.
Strengths
- +Highest defense of any class
- +Endgame weapons shoot projectiles for safe range
- +Best solo survivability
- +Zenith is the strongest weapon in the game
Weaknesses
- -Early game requires close range which is risky
- -Lower DPS than ranged/magic until late game
- -Relies on armor to survive rather than dodging
Progression Path
Early Game (Pre-Hardmode)
Armor
Cactus ArmorShadow/Crimson ArmorMolten Armor
Weapons
StarfuryNight's EdgeCascade (yoyo)
Mid Game (Early Hardmode)
Armor
Cobalt/Palladium ArmorMythril/Orichalcum ArmorAdamantite/Titanium Armor
Weapons
Drippler CripplerYeletsShadowflame Knife
Late Game (Post-Plantera)
Armor
Hallowed Armor (melee helm)Chlorophyte ArmorTurtle ArmorBeetle Armor
Weapons
Terra BladeInflux WaverPossessed HatchetNorth Pole
Endgame (Post-Moon Lord)
Armor
Solar Flare Armor
Weapons
MeowmereStar WrathTerrarianZenith
Class Tips
- 1
Focus on Molten Armor before Wall of Flesh for maximum survivability.
- 2
Beetle Armor with shell provides best tanking; scale mail for damage.
- 3
Zenith is the ultimate goal - collect all 10 component swords throughout the game.
- 4
Yoyos are excellent melee weapons that provide safe range in early game.