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Biome Guides

Every biome in Noita from the starting Mines to the Temple of the Art. Learn what dangers await at each depth.

Holy Mountain

5/5

Between floors

Stevari guardianCollapsing ceiling if angered

A safe haven between biomes where you can edit wands, buy spells and perks, and restore health. Angering the gods by breaking the boundary triggers a powerful guardian.

PvE

Mines

2/5

Floor 1

FireExplosive barrelsAcid pools

The starting biome of every Noita run. Contains weak enemies, basic wands, and many environmental hazards like explosive barrels and flammable liquids.

PvE

Coal Pits

3/5

Floor 2

FireLavaToxic sludge

A dark, coal-filled cavern with increased fire hazards. Enemies are tougher than the Mines and flammable materials are everywhere.

PvE

Snowy Depths

3/5

Floor 3

Freezing waterIceStrong enemies

A frozen underground cavern with icy terrain and freezing water. Enemies deal more damage and the cold environment can slow unprepared players.

PvE

Hiisi Base

4/5

Floor 4

TurretsExplosivesGunfire

A military installation filled with Hiisi soldiers, turrets, and heavy weaponry. One of the most dangerous biomes due to concentrated ranged enemy fire.

PvE

Underground Jungle

4/5

Floor 5

Toxic sludgePolymorphineDense enemies

A lush but deadly underground jungle teeming with organic enemies and pools of polymorphine. Getting polymorphed can end runs instantly.

PvE

The Vault

5/5

Floor 6

ElectricityPowerful magesLava

A deep vault filled with powerful magical enemies and electrical hazards. Wands found here tend to be strong, but survival is not guaranteed.

PvE

Temple of the Art

5/5

Floor 7

Master magesPolymorphineDense projectiles

The final standard biome before the boss. Contains the most powerful enemies in the main path and extremely dangerous magical projectiles.

PvE

8 of 8 biomes shown